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With update 1.10, it is possible to create Truecolor models and apply them to the Perception Core. 

 


Truecolor Streams can be sent as 8Bit RGB (3* 8Bit) or 16Bit RGB (3 * 16Bit). Available color formats are XYZ, Lab and sRGB. The pixel values of the streams

...

for all formats and bitdepth combinations. 


v = Transmitted Pixel Value

Bitdepth
Color Format
Value Name
Value Range
Transmitted Range (v)
Transformation
8Bit RGB (3* 8Bit)XYZX[0, 100] float[0, 255] uint8= v * (100 / 255)
  


Y[0, 100] float[0, 255] uint8= v * (100 / 255)
  


Z[0, 100] float[0, 255] uint8= v * (100 / 255)
8Bit RGB (3* 8Bit)LabL[0, 100] float[0, 255] uint8= v * (100 / 255)
  


a[-128, 128] float[0, 255] uint8= v * (255 / 255) - 128
  


b[-128, 128] float[0, 255] uint8= v * (255 / 255) - 128
8Bit RGB (3* 8Bit)sRGBR[0, 1] float[0, 255] uint8= v * (1 / 255)
  


G[0, 1] float[0, 255] uint8= v * (1 / 255)
  


B[0, 1] float[0, 255] uint8= v * (1 / 255)
16Bit RGB (3 * 16Bit)XYZX[0 - 100] float[0, 65535] uint16= v * (100 / 65535)
 
 


Y[0 - 100] float[0, 65535] uint16= v * (100 / 65535)
  


Z[0 - 100] float[0, 65535] uint16= v * (100 / 65535)
16Bit RGB (3 * 16Bit)LabL[0 - 100] float[0, 65535] uint16= v * (100 / 65535)
  


a[-128, 128] float[0, 65535] uint16= v * (255 / 65535) - 128
 
 


b[-128, 128] float[0, 65535] uint16= v * (255 / 65535) - 128
16Bit RGB (3 * 16Bit)sRGBR[0, 1] float[0, 65535] uint16= v * (1 / 65535)
  


G[0, 1] float[0, 65535] uint16= v * (1 / 65535)
  


B[0, 1] float[0, 65535] uint16= v * (1 / 65535)